Elementia was initially an idea for a game thought up by team members Queost & Dreaded. They were searching for a game that satisfied their MMO itch but couldn’t find one, so they asked themselves, “How hard can it be to make one ourselves?” That answer quickly became apparent: It is DIFFICULT!
Thus the search to expand the Elementia team began, leading us to where we are today.
Our team is comprised of people from around the world, working together to make Elementia possible. Each member of the team offers a unique set of skills and viewpoints.
Queost – UK – Creative Director.
Dreaded – USA – Game Developer & Website / Backend Developer.
Dezz – Australia – World & Level Designer.
Dawa – UK – Developer.
Soulspark – Belgium – 3D Modeller.
Rick – USA – Community Manager & Content Creator.
TyDy – Australia – God of the World, Designer & Lore Master.
Bork – Spain – Composer & Sound Designer.
The good thing about having a small team is that everyone can help out and take charge of projects outside of their ‘job title’ depending on what they’re interested in. This allows multiple points of view to shape and perfect every aspect of the game, making Elementia as great as it can be!
How to Stay Informed
We would love to hear what you have to say about the game. The best way to interact with us is to follow one of our accounts below. Your feedback and suggestions are what make this game worth it!
The aim of the Elementia team is simple. Make an enjoyable MMORPG with old-school values. No nonsense. No pay to win. Just a fun game that’s there to be enjoyed and to immerse yourself in.
Our ‘Roadmap’ is as follows.
- Q1 – Q2 2021 – Proof of concept (Potato build)
- Q2 – Q4 2021 – Alpha Build
- Q1 – Q2 2022 – Beta
- Q2 2022 – Intial Release